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Patch 1.2.5
Patch 1.2.5 is handled by special guest, Geta92. FIRE Fire Tower "I feel like it should regain its identity as a melee fire attack, risky...
May 27, 20222 min read
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Patch 1.2.4
We do a little balancing. FIRE Fire Tower "FIRE TOWERRRRRRRRRRRRRRRRRR." Use-Range: 600 -> 500 AIR Thunder Justice "It's been a while...
May 13, 20222 min read
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Patch 1.2.3
Small changes FIRE Fire Tower "Fire Tower must be stopped." Stun: Removed Meltdown "Meltdown must be stopped." Stun: Removed ICE Water...
May 7, 20221 min read
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Patch 1.2.2
Another small update. FIRE Red Inferno "Red Inferno is a too cheap with how strong it is. Big MP nerf to reduce it's usability in Rookies...
Apr 28, 20221 min read
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Patch 1.2.1
Small update. Just rebalancing some moves that seem a bit too strong or can maybe use some more help. FIRE Fire Tower "Fire Tower, please...
Apr 21, 20222 min read
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Patch 1.2
There is a good chance you were not aware that Digimon World has an elemental weakness system. It is not described in the game or the...
Apr 13, 20228 min read
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Patch 1.1.1
With Patch 1.1 being such a massive undertaking, many moves slipped under the radar as a bit broken, or not having received enough love....
Apr 6, 20223 min read
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Patch 1.1
Patch 1.1 marks a turning point. We now have the ability to alter the power, MP cost, use ranges, and status effects of moves. This is...
Mar 27, 202211 min read
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Patch 1.02
After March2022's champions cup, we were able to walk away with a few impressions. 1. Stun is now in a healthy place. 2. Finishers add an...
Mar 6, 20221 min read
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Patch 1.01
In the vanilla release of the game, certain status ailments are far more powerful than is healthy for the balance of competitive play. ...
Mar 4, 20221 min read
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Vanilla
Digimon World VS is currently operating off of the vanilla NTSC-US release. Please stay tuned for future patches.
Mar 2, 20221 min read
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