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Patch 1.2.6
Patch 1.2.6 is handled by a trained monkey. FIRE Fire Tower "Fire Tower back in it's original range is extremely ineffective. Reimagining...
Jun 1, 2022
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Patch 1.2.5
Patch 1.2.5 is handled by special guest, Geta92. FIRE Fire Tower "I feel like it should regain its identity as a melee fire attack, risky...
May 27, 2022
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Patch 1.2.4
We do a little balancing. FIRE Fire Tower "FIRE TOWERRRRRRRRRRRRRRRRRR." Use-Range: 600 -> 500 AIR Thunder Justice "It's been a while...
May 13, 2022
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Patch 1.2.3
Small changes FIRE Fire Tower "Fire Tower must be stopped." Stun: Removed Meltdown "Meltdown must be stopped." Stun: Removed ICE Water...
May 7, 2022
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Patch 1.2.2
Another small update. FIRE Red Inferno "Red Inferno is a too cheap with how strong it is. Big MP nerf to reduce it's usability in Rookies...
Apr 28, 2022
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Patch 1.2.1
Small update. Just rebalancing some moves that seem a bit too strong or can maybe use some more help. FIRE Fire Tower "Fire Tower, please...
Apr 21, 2022
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Patch 1.2
There is a good chance you were not aware that Digimon World has an elemental weakness system. It is not described in the game or the...
Apr 13, 2022
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Patch 1.1.1
With Patch 1.1 being such a massive undertaking, many moves slipped under the radar as a bit broken, or not having received enough love....
Apr 6, 2022
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Patch 1.1
Patch 1.1 marks a turning point. We now have the ability to alter the power, MP cost, use ranges, and status effects of moves. This is...
Mar 27, 2022
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Patch 1.02
After March2022's champions cup, we were able to walk away with a few impressions. 1. Stun is now in a healthy place. 2. Finishers add an...
Mar 6, 2022
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